This is one of Faraday 3D’ very own projects. It depicts a modern living and dining area with lots of straight lines and neutral colors. Considering how much time we had to finish this 3D interior rendering, we think that this image exemplifies that “golden mean” between quality and efficiency. The lighting is imaginative and the furniture is well-built and cohesive in style, but it’s lacking in a few major areas.
First of all, there is too much “noise reduction.” Noise is the graininess that appears in low light settings on real cameras. Removing noise helps to reduce rendering time, so it’s one of the first things to go on projects with a short timeline. Unfortunately, it also makes the project look that much less realistic.
We also feel that we used a bit too much aberration effect. Notice how many of the edges appear blurry, like you can’t quite focus your eyes on them. This is useful in small doses, but it has been overused in this image to distracting effect.
The materials and textures took some blows too. We simply did not have the time to perfect all of the different textures. This is particularly evident on the wood elements in the foreground and the cabinets behind the table. Many of the textures we did choose are shiny, like the polished wood and velvet pillows. The lack of variety just makes it a little bit boring to look at. We also likely would have adjusted some of the colors to tie the whole room together more. The dark blue distracts from the other neutrals and the wood of the table, chairs, and floor are all too similar to one another.
The room does look lived in. One chair is pulled away from the table. A book lies open on the coffee table and an artificially lit hallway leads deeper into the house. Even though we had to take some shortcuts to reduce rendering time, these compositional details help to add back some of that realism we lost along the way.