In the field of 3D visualization, quality work can only be attained through constant practice, and there is always a learning curve along the way. Every artist should continually learn new stuff to generate quality results every single time.
But the challenge exists when an artist can’t dedicate time to develop his or her skills. If an artist works 5 days a week, 8 to 12 hours each day, they’ll only have the weekends to practice and to attend to many other personal matters. With such an intense working scenario, how long do you think a 3D artist will last? Could it be 3 months or perhaps a year? The time frame may differ but sure enough, every single one will eventually be burned out.
It is unlikely for someone to stay afloat with such rigidity for long!
Thus, the best practice is for 3D artists to dedicate at least one day a week to upskill. And you, the client, when aiming for good quality work, should pay for this dedicated time.
I can sense that you already have objections now, but let’s leave this discussion for a later article. The point here: a quality 3D visualization project takes ample time to develop. After all, you can’t expect a new artist to generate amazing output without going through the bushes and thickets. Whether a single artist or an entire team does it, quality 3D visualization takes time!