Trends in Architectural 3D Visualization

according to Faraday 3D

Texture & Shadow: 2002 – 2006

More than 20 years have passed, and modern technology has become 1,000 times more powerful than it was before, but the Internet is still full of 3D architectural renderings made on modern computers but without a level of quality higher than the first renderings. In this article, we will not give examples of such low-level jobs. They are easily found on freelance sites. Just pay attention to the renders you work on and whether they are worth the money that you paid for them or not.

With the development of computer facilities, during the period from 2002 to 2006, computer visualization was growing rapidly. High computer capacity nowadays allows not only to deliver basic shapes of objects but to work on their exterior as well. There is a possibility of processing increasingly large scenes, meaning that the number of small details is markedly incrementing. This makes it possible to visualize not only the building itself but also the landscape around it in more detail.

There are more and more different kinds of green on the exterior visualization: grass, flowers, shrubs, trees. Accordingly, special attention is paid to materials and textures. During this period, there is hope that in the near future 3D rendering will be able to approach the quality of a photograph by a proper display of light and shadow; in other words, to achieve photorealism.

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