Trends in Architectural 3D Visualization
Texture & Shadow: 2002 – 2006
With the development of computer facilities, during the period from 2002 to 2006, computer visualization was growing rapidly. High computer capacity nowadays allows not only to deliver basic shapes of objects but to work on their exterior as well. There is a possibility of processing increasingly large scenes, meaning that the number of small details is markedly incrementing. This makes it possible to visualize not only the building itself but also the landscape around it in more detail.
There are more and more diﬀerent kinds of green on the exterior visualization: grass, ﬂowers, shrubs, trees. Accordingly, special attention is paid to materials and textures. During this period, there is hope that in the near future 3D rendering will be able to approach the quality of a photograph by a proper display of light and shadow; in other words, to achieve photorealism.
Various Authors from www.cgarchitect.com